Third time's the charm?

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Flip Devlog #2

(Originally posted February 2024)

Hi everyone! I had a bit of a mental slump there. The days are kinda blending together, and the weather isn’t very nice either. But I did get some good work done on the game! All of the obstacles are programmed, so that’s nice.

I’m a little bit stuck in my head right now so I suppose I’ll just spit it all out.

I think the graphics need some work done. The enemy graphics aren’t final, but for sure I have some qualms with the tileset. The bricks were easy to make, and work very well for a singular repeating tile, but it just looks kinda flat. I think I’ll try something with a front face, top face kinda look. The limited colors and size of Pico-8 has really been messing with me in this final fine-tuning of graphics though, so I know it’ll be a bit of a struggle.

The big next hurdle is gonna be level design. The idea of retraversing all of the levels backwards is awesome on paper, but kinda tough to design. I was originally planning on having the swapping blocks through the whole game, but they’re kinda awkward and visually confusing if you’re not switching color mid-level.

Despite all my effort, I can’t make it subtle enough to not be eyebrow raising, so I think I’ll make them less subtle and cooler looking, and only use them once switching between red and blue is properly introduced.

This was supposed to be a two week project, which the two week mark is tomorrow. I definitely lost all momentum when I slumped over and died for a few days, which totally sucks! I’d definitely love to move on right now, but I think I should finish this!

Newgrounds’ pixel day is on Tuesday the 23rd! Extrinsic motivation isn’t the best, but I think the deadline might help me here! So I’m gonna keep going for now and try to gettter donee!! Probably gotta give up on having music, but most everything else I can probably keep! So, I suppose, I’ll get to work for today! I’ll post again tomorrow, about something…

🐒See you next post!🐒



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